League Constitution

The official rulebook for the Fantasea Football League. Last updated for the 2025 season.

League Overview

Welcome

Welcome to the Fantasea Football League. Please click through the section links to navigate through the Rule book.

CM
Commissioner
With My Testicles
mitchcotto@gmail.com

Accounting

Entry Fees

League Fees will be $200 each season and can be paid via Venmo. League Fees must be paid prior to the start of the draft. With 10 teams, our starting balance for each season will be $2000.

Prize Payouts

Total prize pool: $2000. Paid immediately after season end.

Season Standings
1st Place$700
2nd Place$350
3rd Place$250
Subtotal$1300
Bonuses
Weekly High Score ($25 x 14)$350
Bonus Weeks (1,5,13) ($25 x 3)$75
Reg. Season Total Pts$125
Pro Bowl Winners ($25 x 5)$125
Biggest Loser Winner$25
Subtotal$700

* Commissioner assistance on lineup negates weekly bonus eligibility unless points were not needed.

League Format

Rosters & Lineups

Total Roster Size16 Players
Reserve Slots2 IR, 1 Taxi
Starting Lineup (10 Total)
1 QB
2 RB
2 WR
1 TE
3 Flex (RB/WR/TE)
1 Defense

Lineup Regulations

  • Players whose game has started are locked; status remains as previous week.
  • Missed deadline: Previous week's lineup used (Week 1 forfeit exception).

Standings & Tiebreakers

Two divisions (AFC/NFC). Division winners guarantee top 2 seeds. Remaining 4 spots to best records.

1Divisional Winning %
2Head to Head Record
3Total Points Scored

Schedule

  • 14 Week Regular Season.
  • Play divisional opponents twice (8 games).
  • Play 1-2 matchups against non-divisional teams (based on last year's finish).
  • Schedule randomly set by MFL automation.

Draft

  • 16 Rounds, Snake Format (1-10, 10-1).
  • Order determined by previous season finish (Last place gets preference).
  • Slow draft format for scheduling flexibility.
  • Draft picks are tradable.
  • Draft errors must be reported immediately; replacement from remaining pool if others draft intended player.
  • Waivers run after draft completion.

Keepers

  • Keeper cost: Original draft round.
  • Moves up 2 rounds every year kept.
  • No keepers allowed from Rounds 1 & 2.
    • Exception: Two keepers selected in Round 3 can both be kept (one costs a 2nd round pick).
  • Traded players kept at original draft price (includes waiver adds).
  • Trading a keeper's draft pick costs the previous round's pick instead.
  • Waiver wire adds cost based on pickup week (see table).
Waiver Claim TimeDraft Pick Cost
Before Week 1Round 15
Before Week 2-4Rd 14 - Rd 12
Before Week 5-7Rd 11 - Rd 9
Before Week 8-10Rd 8 - Rd 6
After Week 10Cannot Keep

Scoring System

Offense (QB, RB, WR, TE, K)

PPR Format
EventPoints
Passing TD / Rushing TD / Receiving TD4 / 6 / 6
2-Point Conversion (Pass/Rush/Rec)2
Passing Yards0.04 per yard
Rushing / Receiving Yards0.1 per yard
Receptions (PPR)1.0
TE Reception Bonus+0.5
300+ Pass / 100+ Rush / 100+ Rec Bonus+3
Turnovers (Int / Fumble Lost)-1

Defense / Special Teams

Defensive / ST Touchdown6
Turnover / Safety / Block2
Sack1
Points Allowed
0 Points10
1 - 6 Points7
7 - 13 Points4
28 - 34 Points-1
35+ Points-4

Transactions

Trades

  • Deadline: Week 10
  • Subject to league vote.
  • Draft picks can be traded up to 2 years out ($25 deposit required).
  • Trade back clause: 4 week minimum.

Waivers (FAAB)

  • Blind Bid Auction.
  • Runs Wednesday at 1:00 PM.
  • Tiebreaker: Win % (Worst to Best).
  • FCFS after Wednesday waivers run.

Injured Reserve

If you don't activate a player on IR the week after he has officially listed as active, you will not be able to submit a lineup for the following week.

A player qualifies for IR by being listed as IR or OUT on the official NFL injury report.

Suspended players are not allowed to go on the IR.

Playoffs

Champions Bracket

Week 15
#3 vs #6
#4 vs #5
#1 & #2 on Bye
Week 16 (Semis)
#1 vs Winner of 3v6
#2 vs Winner of 4v5
Week 17 (Finals)
Super Bowl
3rd Place Match

Biggest Loser Bracket

Seeds 7-10 play for the "Biggest Loser" title (winner gets $25). Format follows wild-card seeding and playoff tiebreakers.

Week 15
#7 vs #10
#8 vs #9
Week 16
Loser of Playoff Game 2 vs Winner 7/10
Loser of Playoff Game 1 vs Winner 8/9
Week 17
Biggest Loser Bowl
Winner G3 vs Winner G4

The Pro-Bowl

Week 18

Week 18 is always unpredictable — starters rest, playoff spots are locked, and fantasy chaos reigns. To bring more strategy to our season-ending Pro-Bowl, we’re switching to a Best Ball format.

What is Best Ball

You draft a roster and never set a starting lineup. At the end of the week, the system automatically selects the best combination of players to maximize your score.

Rosters

  • Each manager must select 15 total players
  • You must pick 3 players from each team in your division (5 teams × 3 players = 15).
  • You can draft as many or as few players at each position as you'd like, but your roster must be able to fill the required starting lineup below.

Starting Lineups

1 QB
2 RB
3 WR
1 TE
2 Flex (RB/WR/TE)
1 Defense

Strategy Tips

  • If you're confident in your QB, you may only need to draft 1.
  • If unsure, you can draft multiple, but that reduces depth elsewhere.
  • Draft with both performance and playing time in mind — many starters rest!

Other Regulations

League Governance

Conflicts & Voting

  • Conflicts not covered by by-laws are resolved by league vote (6/10 approval required).
  • By-law changes can be proposed by any member and require 6/10 approval.
  • Rule changes occur only between Super Bowl and next season start.

Lineup Integrity

Owners failing to submit a lineup or starting players on bye/absent will have lineups auto-set by the Commissioner using Fantasy Sharks recommendations. This occurs upon realization of inactivity.

Tiebreakers

Game ties are broken by the highest scoring bench player. If tied, proceeds to next highest bench player until broken.